using UnityEngine;
using System.Collections;

namespace COC.Tools.Pathing
{
		public class PathFindingConstant
		{

		public readonly static string OBJECT_POOL_SYMBOL="ObjectsPool";//named as object pool objective.


		#region pathfinding
		public readonly static string PATH_FINDING_THREAD_POOL="A*_pathfinding"; //a star pathfinding 

		public readonly static string PATH_THREAD_POOL = "path_pool_";


		#endregion




		public class TAG{

			public readonly static string POOL_MANAGEMENT_TAG="Pool_Manager";
			//public readonly static string 
		}




		}


}